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Finite state-machine example

Finite state-machine example

Working on our Ecosystem student project, I deemed it appropriate to use a finite state-machine to dictate the logic of our animals. An implementation of the theory can be found here, although it makes little sense without the explanations from this article. Download the Unity Package file here A finite state-machine (FSM) is a way to graph and control AI behavior. While it is less commonly used in game development vs behavior trees (which facilitate more complex behaviors with longer…

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