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Tag: Design

Developing for early access

Developing for early access

During GDC 2019, there was a talk which particularly caught my interest. Originally because it was a postmorten for the game Subnautica – one of my favorite titles – but most importantly because I realized how well the game had been doing in early access, and how well recieved it was. I had originally just thought of it as luck. Sometimes you just make the right thing at the right time, and the market carries you on. A harmful assumption,…

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Developing AI sight and memory

Developing AI sight and memory

This post is going to be a little bit different than what I have written so far, as the project presented here is a work in progress. However, it is for that reason exactly, that I thought it would be interesting to write about. Instead of presenting a fully functioning prototype, I will submit what I have done in the process so far, and update the post as work comes along. This will hopefully give you an idea of how…

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Why does anyone play

Why does anyone play

The beginning of this article is aimed towards the player. It focuses on how you should examine your personal values when playing games, to prevent wasting your time on cleverly designed time traps. With the advent of free-to-play and “games as a service,” the warning label has changed from buyer beware to player beware, as we forget the value of time. The second half of this article is – if you’re playing games – a bit controversial and a counterpoint…

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