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Tag: Telemetry

Analyzing telemetry

Analyzing telemetry

I previously covered how to connect your Unity client to a Google Drive spreadsheet and upload your telemetry data. Which is cool but not very useful if we can’t retrieve that data. One solution is to go into your Drive and download the spreadsheet manually, but that’s not really awesome. What we want is a client which not only downloads the data directly, but formats it and does cool telemetry-analytical-things to it! Downloading the data: Luckily, accessing the data stored…

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Collecting telemetry

Collecting telemetry

I recently wrote about Subnautica’s development process, and how they handled player telemetry to streamline the development process. So I figured now would be the perfect time to show you how easy it is to actually send and store data – in this case object positioning – somewhere in a remote database. “But Dave, I don’t have a private database for hosting this kind of information!” – Fear not, for I have the perfect solution for you. We are going…

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Developing for early access

Developing for early access

During GDC 2019, there was a talk which particularly caught my interest. Originally because it was a postmorten for the game Subnautica – one of my favorite titles – but most importantly because I realized how well the game had been doing in early access, and how well recieved it was. I had originally just thought of it as luck. Sometimes you just make the right thing at the right time, and the market carries you on. A harmful assumption,…

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